Mar 07, 2008, 03:07 AM // 03:07
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#241
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Furnace Stoker
Join Date: Jul 2006
Guild: Light of Honor [Lite]
Profession: A/
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Well, 250-300 HP actually isn't enough to save somebody from a good spike with follow-ups. And I agree with Ketsu, it'll definitely help spike teams (which I thought is what ANet didn't want to do...o_O)
~Tru
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Mar 07, 2008, 03:08 AM // 03:08
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#242
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Banned
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this is sad.. anet just killed some nice builds by nerfing physic instability into a joke. good job lols
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Mar 07, 2008, 03:11 AM // 03:11
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#243
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Exactly. the bottom of the barrel 100% is still helpful to stop spikes, but a powerful spike ( which there are plenty of ) will trample it and thats assuming your infuser is at 100% 600 health all the time, which he probably wont be. And as for teams that use an SB ? gg.
Last edited by Master Ketsu; Mar 07, 2008 at 03:32 AM // 03:32..
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Mar 07, 2008, 03:31 AM // 03:31
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#244
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by Master Ketsu
Hello OP necros.
One thing I do like about this update is the second half of the change to siphon speed. IMO it shouldn't have had its time nerfed, but the 50% while moving forces the sin class to take a bit more skill to play when running it. But still the nerf is too big. 20 Second recharge, revert duration. It wasn't THAT broken it was just good in the meta.
Shroud is now a wimpy blackout.
And wail of doom is now beyond broken. This increases the power of spike teams to the point where no other build can stand a chance. Revert immediately please.
3...2...1...wailing infuser....Spike !
3...2...1...wailing infuser....Spike !
3...2...1...wailing infuser....Spike !
3...2...1...wailing infuser....Spike !
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VERY wrong on this one, its
3...2...1.. wailing prot, SPIKE THE INFUSER!!!
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Mar 07, 2008, 03:37 AM // 03:37
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#245
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Kyp Jade
VERY wrong on this one, its
3...2...1.. wailing prot, SPIKE THE INFUSER!!!
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Thats sort of what I mean really ( I use "infuse" as a blanket term to mean any skill or build meant to counter massive amounts of damage in a short amount of time ) . The point is Wail of Doom allows you to almost completely remove someone from the game for a noticeable amount of time, without the drawback of needing to chase them around ( blackout ) and having an instant cast ( blackout ). To make this worse, its fairly easy to throw Wail into a necro build just meant for general utility/curses. Making it even more viable.
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Mar 07, 2008, 03:51 AM // 03:51
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#246
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Quote:
Originally Posted by MagmaRed
Except for the energy/recharge, Wail of Doom is the same as Atrophy. I don't quite see why they needed to make an elite version of Atrophy, and one that is only SLIGHTLY better.
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well. atrophy only decreases the primary. Wail of Doom decreases ALL attributes to 0. LOL
you just turn people back into L0 noobs again. Just laugh at Ele nukers doing 0 dmg for a few secs. More of a humour skill this :P
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Mar 07, 2008, 03:55 AM // 03:55
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#247
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Ascalonian Squire
Join Date: Jan 2008
Location: Ontario, Canada
Guild: 치 The Spearmen 치
Profession: R/W
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Anyone else getting code 058 since update? Web browsers + everything else is working fine, I even tried disabling firewall.
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Mar 07, 2008, 03:57 AM // 03:57
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#248
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Quote:
Originally Posted by MagmaRed
Except for the energy/recharge, Wail of Doom is the same as Atrophy. I don't quite see why they needed to make an elite version of Atrophy, and one that is only SLIGHTLY better.
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well. atrophy only decreases the primary. Wail of Doom decreases ALL attributes to 0. LOL
you just turn people back into L0 noobs again. Just laugh at Ele nukers doing 0 dmg for a few secs. More of a humour skill this :P
in terms of wailing spikes... hex breaker? perhaps/./// oh well. they might nerf this? i can;t beleive they didn;t think of this or perhaps they would like to push the game into a totally new meta... rather than modifications of the current meta.
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Mar 07, 2008, 04:13 AM // 04:13
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#249
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Regarding Simple Thievery and Anet Keyboard: Clearly there's a newer edition of the keyboard (the one we see here are quite new as it has "Same Mask" button). The newest edition should have a new button under "Skill Balance" saying "Distract with Bugs" (i.e. this isn't the first time something like this happens).
gg.
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Mar 07, 2008, 04:14 AM // 04:14
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#250
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Lions comfort seams completely useless now, shields up and watchyourself also nerfed again...
Why the war hate?
Wars have so many skills that need buffs, and you choose to buff a hammer attack nobody should ever use and nerf skills people do use...
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Mar 07, 2008, 04:15 AM // 04:15
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#251
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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The simple thievery change is what I suggested for Power Lock pre-EotN on the official wiki!
http://wiki.guildwars.com/wiki/Talk:Power_Lock
Only it's the elite version of my suggestion cuz it works on everything!
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Mar 07, 2008, 04:17 AM // 04:17
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#252
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Banned
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physics instability was like an all rounder skill which is one of the only few good elite mesmer has, and now it was changed to be a mesmer only skill and having its functionality changed to wat of a normal skill should deliver.
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Mar 07, 2008, 04:27 AM // 04:27
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#253
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Crom The Pale
Lions comfort seams completely useless now
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You realize its BETTER now, right?
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Mar 07, 2008, 04:27 AM // 04:27
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#254
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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Quote:
Originally Posted by JMFD
My ele is crying at the MB and Rogs nerfs
Oh well.. there's always UB... Oh wait.. I signed up to play an ele, not a bear....
SF it is again...
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you would say SF is better than MB now?
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Mar 07, 2008, 04:33 AM // 04:33
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#255
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Crom The Pale
Lions comfort seams completely useless now, shields up and watchyourself also nerfed again...
Why the war hate?
Wars have so many skills that need buffs, and you choose to buff a hammer attack nobody should ever use and nerf skills people do use...
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Oh yeah, cause its NOT okay to dull the warriors but its ok to nerf hammer the dervs? Oh and yeah, WARS DONT GET NERFED GG
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Mar 07, 2008, 04:34 AM // 04:34
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#256
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Wow thanks A-Net! Happy Birthday to me! Time to find those weapons
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Mar 07, 2008, 04:51 AM // 04:51
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#257
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Pre-Searing Cadet
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I strongly agree that people should stop *JUST* whining about these updates and actually give a valid reason for disagreeing with it. A reason someone with the power to change it might actually bother to listen to.
I wouldnt even bother reading past the 3rd page in this thread if I were them.
Speaking from both a stong PvP and PvE background, AND taking into account the different styles of play that both carry with them, I have to say that there are definately several to a few BAD changes in this update.
WY did NOT need that curbstomping. I can see WHY the attack cap is necessary, but max 3 is rediculous. Especially since those 3 can be eradicated in 1 second by 2 people WANDING you.
PI = why bother. It was a good skill. Could have used a nerf to perhaps "Whenever a foe casting a spell is interrupted, that foe is knocked down", this prevents the thunderclap like effect while not changing the skills function.
Mystic Regen took a bit of a hit here. It DID need to be nerfed from its original state, and was. the enchant cap was a good addition to prevent things like Vow of Silence dervs being impervious to degen. I think that it is fair even to apply ONE of the current changes, and keep either its ability to be used as a cover enchantment (fast recharge) or its longevity. But without removing the cap to compensate, I think this nerf is just unnecessary overkill.
Although alot of people are happy to see Shroud of Silence nerfed, and although assasin is probably my least played class, I fail to see how its previous duration was a problem. Its an ELITE, its SUPPOSED to be good.
learn to preveil, people.
All objections aside, the changes show imagination in some areas and a blatant lack therof in others. Not a crippling update by any means, but dissappointing in some areas.
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Mar 07, 2008, 04:56 AM // 04:56
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#258
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Banned
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whining with reasons=discussion. there is no reason why we cant voice our displeasure with the update right?cant be we juz saying oh good yes all the updates r good while being against our wishes?
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Mar 07, 2008, 04:57 AM // 04:57
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#259
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Wilds Pathfinder
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lol, learn to prevail against a skill that prevents you from doing anything.
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Mar 07, 2008, 05:00 AM // 05:00
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#260
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Banned
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sorry, but that skill is way more useful than u think. its just how flexible u r to change a "useless" skill into something very useful.
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